Implemented features
What is already done, though everything is not polished yet
- Dynamic smooth voxel terrain (using Voxel Tools for Godot)
- Simple natural environment with rivers, grass and forests
- Liquid simulation for rivers and lakes
- Basic machine construction with a few demonstration parts
- Possibility to drive wheeled vehicles
- Basic game menus (save/load, options)
Upcoming first playable version
What is planed but remains to be done for the first playable version (early access)
- Beginning of the story (introduction, first objective)
- Shovel tool for manual digging
- Drill parts for mechanized digging
- Mechanical energy transmission system
- Water wheel part
- Keyboard configuration menu
Remaining features
Remaining features for next versions. Everything is subject to change.
- Survival mechanics (hunger, thirst, sanity)
- Resource system (collect, extract, and transform various resources)
- Buoyancy (make boats and submarines!)
- Alterate the liquid simulation with buildings and doors (dams, water locks, …)
- Possibility for more complex mechanisms with joint loops
- Vegetal environment improvements
- Mineral environment improvements
- Remainder of the story (including dialogs with NPC)
- Research system
- Much more content and varied machine parts
- Electric power generation, transport, and usage
- Procedurally shaped parts (both for custom shaped buildings and mechanisms)
- Day/night cycle, voxel-based indirect lighting… And lighting parts so you’re not in the dark!